The standard board. Bases never move; only the income tiles do.
Loading the AI
The AI is a neural network trained by self-play.
It runs in your browser; nothing is sent to a server.
HAND OVER
PLAYER 1 (BLUE)'S TURN
THE BOARD IS HIDDEN WHILE YOU SWITCH PLAYERS.
CLICK BELOW WHEN THE NEXT PLAYER IS READY.
HOW TO PLAY
Goal
Capture the enemy main base while the enemy has no unit left with any supply. If nobody has won after turn ?, the game is a draw.
Your turn
Click one of your units, then click a highlighted tile to move there or a highlighted enemy to attack it. Its other actions are the buttons under its stats, or a right-click on the unit. Press END TURN when you are done. Drag the map to pan it and scroll to zoom.
To buy a unit, click your main base, or a factory connected to it, while nothing stands on it. Every unit costs $?.
Money and territory
At the start of your turn you earn $? from your main base, $? for each factory and $? for each city. Factories and cities only pay while a chain of tiles you control connects them to your base. A unit captures the tile it ends its turn on.
Units
UNIT
HEALTH
MOVES
SUPPLY
SPECIAL
Infantry
?
?
?
Overwatch covers ? tiles, and it can join the defence of an adjacent ally. Range action: gives 1 of its own supply to an adjacent friendly unit, and can still move the same turn.
Artillery
?
?
?
Range action: an attack on an adjacent enemy with +? attack power that draws no counter-attack and no overwatch. It cannot move and use it in the same turn. Overwatch covers ? tile.
Recon
?
?
?
Range action: drains 1 supply from an adjacent enemy. It cannot overwatch; it arms Evade instead, and steps one tile away from the next attack instead of taking it.
Combat
Damage is half the attacker's current health, rounded up. A defender that survives strikes back the same way; if it is destroyed, the attacker moves into its tile. Each unit gets one action per turn: an attack, its range action, overwatch or a repair.
A unit on overwatch watches one direction for the whole enemy turn and strikes first at any unit that attacks it from a watched tile. A unit can move and then set up overwatch.
Supply
Every unit uses 1 supply at the end of your turn; an Infantry on a tile connected to your base uses none. Units on connected tiles regain supply at the start of your turn: 2 on a base, factory or city, 1 anywhere else. A unit with no supply cannot strike back or react at all. A unit that starts your turn cut off with no supply cannot act until it is reconnected or an Infantry resupplies it.
Repair
A unit on a city, factory or base connected to your main base can repair ? health for $?, using its action.